For this seminar we were much more practically based, playing 'games' in groups of 4.
The first game we got was the beach game. Each of the 4 players were given a colored Sharpie, and took it in turns to place a dot in the middle of the largest empty space that was left. This would continue until we decided that the beach was too crowded.
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Our beach |
I think our beach was probably a bit more crowded and more disorganized than other peoples, our dots weren't that neatly arranged or precise. I also felt like we could have laid down some more dots, as we lost sight of the aim of the game, and that it was supposed to represent people on a beach.
The next game was aimed towards creating the perfect circle. The idea was that taking it in turns to improve on the last persons attempt (by either adding bits on, or drawing a new ring) to create the perfect circle.
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The Perfect Circle? |
Our first attempt eventually got worse and worse after starting with a tiny dot in the middle, the rings got bigger and bigger and as the rings got bigger it was harder to control and the finesse went out the window. Then when we got to the edge of the page we realised that keeping it small was our best chance, so we flipped the page over and drew one tiny dot in the centre of the page.
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A more 'perfect' circle |
Much like our beach, our first attempt was much more rough and much less careful than other peoples attempts at achieving the same outcome. I think we kind of misunderstood the principle of the game, we just kept adding a new ring around a central nucleus, rather than adding little bits onto the central dot to round it out.
The whole premise of the session was about if the creative process was an open work, open works are often based on an open, game like system which involves participation, negotiation and collaboration of those involved. It can be used in some client/designer relations tools, as well as building a rapport between clients it can also be used to aide the research process.